Less guessing.
More knowing.
A practical lab for your keyboard, mouse, controller and screen. Observe real input, compare sessions and keep the evidence.
Interface illustration. Your real readings appear inside each test.
Start with the symptom
What needs a closer look?
Every test includes its method, its limits and a useful next step.
Keyboard tester
See which keys reach your browser. Check held combinations and distinguish automatic key repeat.
OPEN INSTRUMENT ↗MouseMouse test
Check left, right and middle buttons, extra buttons and wheel events in one place.
OPEN INSTRUMENT ↗MouseDouble-click test
Inspect intervals between left-button presses with an adjustable threshold.
OPEN INSTRUMENT ↗MouseMouse wheel test
Inspect up/down wheel events, horizontal deltas and browser delta units.
OPEN INSTRUMENT ↗ControllerGamepad tester
Read controller buttons, trigger values and raw stick axes exposed to the browser.
OPEN INSTRUMENT ↗ControllerStick drift test
Sample resting stick offsets for five seconds, with raw values and no invented fault verdict.
OPEN INSTRUMENT ↗DisplayDead pixel test
Inspect solid white, black, red, green and blue screens at your own pace.
OPEN INSTRUMENT ↗DisplayBacklight bleed test for LCD monitors
Use a black background to compare visible brightness at normal viewing conditions.
OPEN INSTRUMENT ↗One result is a clue.
Two make a comparison.
USB or Bluetooth? Before and after a setting change? Save a labelled snapshot, repeat one test and compare the observations side by side.
Build my inspection ↗Differences are observations. You decide what to investigate next.